Widgets

Add ready-made animated objects such as a terminal, a chat, a cursor or a globe, and change what they show and how they move.

A widget is a ready-made animated object. A text or a shape moves only through the animators you put on it. A widget has its motion built in: a terminal types its script, a chat shows its messages one by one, a cursor travels from point to point. You change what it shows and how it moves with the widget's own settings.

Add a widget

  1. Open Widgets in the left rail.
  2. Click a card.
The Terminal card adds a terminal widget to the middle of the canvas, and it starts typing.

The widget appears in the middle of the canvas and is selected right away.

Edit a widget

Select the widget. The inspector shows a section named after it, for example Terminal. The top of the section has the fields other objects have too, such as opacity and blend mode. The settings of this widget follow below: what it shows, such as a script, messages or a list of words, and how it moves, such as speed, pauses and the way each item appears.

Some widgets have handles on the selection frame: drag them to resize the widget.

Terminal and Reel start with a row of style cards. Click a card to apply its look. If you then change a look setting by hand, the card is no longer highlighted, and you can click it again to go back.

Fit the motion to the scene

A widget plays inside the object's time on the timeline. Terminal and Chat have Fit to duration: when the script or the messages would not finish in time, they speed up to fit.

Point at other objects

Cursor and Tracker move between other objects in your scene. Each stop on their route has a Target: an object in the project, or a free point.

Sound and animators

Terminal comes with its own typing sounds, set under Sounds in its section. Everything else about sound works as in any project. See Sound.

For animating text and shapes with presets, see Presets and animators.

Open the editor

Esc